Release Roadmap
A realistic milestone plan that keeps scope under control while proving core gameplay.
MVP (Minimum Viable Product)
- One run start → one room/wave → rewards → return
- Inventory + hotbar equip stable
- 1 enemy type + basic loot table
Vertical Slice
- 2–3 rooms or waves
- 2 enemy types + one “mini-boss” pattern
- Rarity tiers + upgrade path
Polish
- Hit feedback + readable VFX
- UI clarity improvements
- Performance + cleanup passes
Release
- Onboarding + tutorial hints
- Balance pass
- Launch checklist + bug triage
Roadmap walkthrough video
I explain this roadmap and how it ties to the architecture on the Video page.