Roblox PvE Dungeon Game

A modular, performance-focused dungeon experience built in Roblox Studio using service modules. All development is completed by me.

Genre: PvE Core loop: run → fight → loot → upgrade Design goal: clean systems, easy iteration

Player experience (target)

  • Enter a run (dungeon instance)
  • Fight enemies with readable attacks
  • Earn drops (weapons/armor/materials)
  • Equip items via hotbar + inventory UI
  • Progress through stronger enemies + rarer loot

Engineering goals

  • Systems that don’t become spaghetti as features expand
  • Server-authoritative gameplay logic
  • Reusable modules with clear responsibilities
  • Easy-to-debug state flow (data → inventory → equip)

What’s implemented vs in progress

For a detailed list of modules and features completed to date, see Progress. For the timeline of what was built each day/week, see Devlog.