Roblox PvE Dungeon Game
A modular, performance-focused dungeon experience built in Roblox Studio using service modules. All development is completed by me.
Genre: PvE
Core loop: run → fight → loot → upgrade
Design goal: clean systems, easy iteration
Player experience (target)
- Enter a run (dungeon instance)
- Fight enemies with readable attacks
- Earn drops (weapons/armor/materials)
- Equip items via hotbar + inventory UI
- Progress through stronger enemies + rarer loot
Engineering goals
- Systems that don’t become spaghetti as features expand
- Server-authoritative gameplay logic
- Reusable modules with clear responsibilities
- Easy-to-debug state flow (data → inventory → equip)