Development Log

Timeline of progress from Dec 28, 2025 through Jan 11, 2026. (This site is part of my Stevens Summer Technology Program application.)

All work completed by me Goal: show iteration + problem-solving

Dec 28, 2025 — Project structure + direction

  • Confirmed project scope: PvE dungeon loop with progression
  • Committed to modular “service” architecture for maintainability
  • Set initial repo + documentation layout for portfolio use

Dec 29–31, 2025 — Core systems scaffolding

  • Built/cleaned early versions of core services (combat/enemies/dungeon/loot/data)
  • Established server-authoritative pattern for gameplay actions
  • Started wiring inventory persistence into save/load flow

Jan 1–3, 2026 — Inventory + equipping path

  • Implemented hotbar selection (active slot) and synced updates
  • Built equip flow: UI → RemoteEvent → server validates → equips to character
  • Started shifting from “normal inventory” toward a hotbar-first experience

Jan 4–6, 2026 — Equipment models + iteration

  • Created initial armor pieces (helmet/chest/arms) as models
  • Worked through alignment issues (attachments vs welds)
  • Tested body-part-specific attachment strategy for multi-part armor

Jan 7–9, 2026 — Debugging equip replication + visuals

  • Resolved “equips but not near me / not lining up” bugs by tightening weld/attachment logic
  • Improved model structure consistency (clear primary parts, attachments per limb)
  • Refined server-side handling for active hotbar slot switching

Jan 10–11, 2026 — Portfolio upgrades + documentation

  • Updated website to reflect current progress and remove outsourcing references
  • Added Progress page and a structured Devlog timeline
  • Added Personal Statement page and a Video page for roadmap/architecture walkthrough

What this devlog shows

  • Starting from architecture decisions → building systems → iterating on real issues
  • Debugging + refinement (especially equipment alignment)
  • Consistent progress and documentation for a real application portfolio

Next devlog entries

  • Add screenshots/GIFs of hotbar + equip changes
  • Add commit links per milestone
  • Document 1 dungeon run end-to-end once stable