Development Log
Timeline of progress from Dec 28, 2025 through Jan 11, 2026. (This site is part of my Stevens Summer Technology Program application.)
All work completed by me
Goal: show iteration + problem-solving
Dec 28, 2025 — Project structure + direction
- Confirmed project scope: PvE dungeon loop with progression
- Committed to modular “service” architecture for maintainability
- Set initial repo + documentation layout for portfolio use
Dec 29–31, 2025 — Core systems scaffolding
- Built/cleaned early versions of core services (combat/enemies/dungeon/loot/data)
- Established server-authoritative pattern for gameplay actions
- Started wiring inventory persistence into save/load flow
Jan 1–3, 2026 — Inventory + equipping path
- Implemented hotbar selection (active slot) and synced updates
- Built equip flow: UI → RemoteEvent → server validates → equips to character
- Started shifting from “normal inventory” toward a hotbar-first experience
Jan 4–6, 2026 — Equipment models + iteration
- Created initial armor pieces (helmet/chest/arms) as models
- Worked through alignment issues (attachments vs welds)
- Tested body-part-specific attachment strategy for multi-part armor
Jan 7–9, 2026 — Debugging equip replication + visuals
- Resolved “equips but not near me / not lining up” bugs by tightening weld/attachment logic
- Improved model structure consistency (clear primary parts, attachments per limb)
- Refined server-side handling for active hotbar slot switching
Jan 10–11, 2026 — Portfolio upgrades + documentation
- Updated website to reflect current progress and remove outsourcing references
- Added Progress page and a structured Devlog timeline
- Added Personal Statement page and a Video page for roadmap/architecture walkthrough
What this devlog shows
- Starting from architecture decisions → building systems → iterating on real issues
- Debugging + refinement (especially equipment alignment)
- Consistent progress and documentation for a real application portfolio
Next devlog entries
- Add screenshots/GIFs of hotbar + equip changes
- Add commit links per milestone
- Document 1 dungeon run end-to-end once stable