Portfolio for Stevens Summer Technology Program
This site documents my primary software project: a Roblox PvE dungeon game built with a modular service-based architecture. All development shown here is completed by me.
Start date: Dec 28, 2025
Last updated: Jan 11, 2026
Focus: clean modules, scalable systems
What I’m building
A PvE dungeon experience with repeatable “runs”, enemies, loot, progression, and an inventory/hotbar system.
- Service modules for gameplay systems (combat, enemies, loot, dungeon flow)
- Data saving + player inventory persistence
- UI + hotbar flow for equipping items
Why this matters for Stevens
This project demonstrates applied computer science skills: modular design, debugging, iteration, and building systems that remain maintainable as complexity grows.
- Architecture decisions + tradeoffs documented
- Devlog shows iterative progress and problem-solving
- Roadmap shows planning and scope control
Quick navigation
| Page | What it contains |
|---|---|
| Project | High-level overview, goals, and what the player experience looks like |
| Progress | What’s implemented now (service modules + features) and what’s next |
| Devlog | Timeline from Dec 28 → now, showing concrete progress |
| Release Roadmap | Milestones: MVP → Vertical Slice → Polish → Release |
| Architecture | How the modules fit together + data flow |
| Video | YouTube walkthrough explaining roadmap + architecture |
| Personal Statement | 500-word statement for the Stevens Summer Technology Program application |