Progress completed to date

Snapshot of what’s working right now, based on the service-module structure of the project. All work listed here is completed by me.

Start: Dec 28, 2025 Status date: Jan 11, 2026

Core service modules (implemented)

Module Status Notes
CombatService Implemented Core combat hooks + damage application pattern (server authoritative)
EnemyService Implemented Enemy lifecycle + spawn/cleanup structure
DungeonService Implemented Dungeon/run flow scaffolding; supports iterating on rooms/waves
LootService Implemented Drop generation + awarding items (ties into inventory)
DataService / SaveService Implemented Player data loading/saving; inventory persistence
Inventory + Hotbar Implemented Hotbar active slot + equip flow (UI → server → character)
Armor/Equipment System In progress Equipping works; alignment/attachments tuning ongoing

Note: rename/adjust rows to match the exact filenames of your attached modules if they differ.

Recent completed work

  • Service-based module structure (clean responsibility boundaries)
  • Inventory → Hotbar → Equip pathway
  • Equipment models + iteration on attachments/welds
  • Website updated to document progress + application materials

Next focus (near-term)

  • Finalize armor attachments (per-body-part alignment)
  • Stabilize equip visuals + replication edge cases
  • Vertical-slice dungeon loop (start → clear → rewards → return)
  • Add 1–2 enemy types with distinct attacks