Portfolio for Stevens Summer Technology Program

This site documents my primary software project: a Roblox PvE dungeon game built with a modular service-based architecture. All development shown here is completed by me.

Start date: Dec 28, 2025 Last updated: Jan 11, 2026 Focus: clean modules, scalable systems

What I’m building

A PvE dungeon experience with repeatable “runs”, enemies, loot, progression, and an inventory/hotbar system.

  • Service modules for gameplay systems (combat, enemies, loot, dungeon flow)
  • Data saving + player inventory persistence
  • UI + hotbar flow for equipping items

Why this matters for Stevens

This project demonstrates applied computer science skills: modular design, debugging, iteration, and building systems that remain maintainable as complexity grows.

  • Architecture decisions + tradeoffs documented
  • Devlog shows iterative progress and problem-solving
  • Roadmap shows planning and scope control

Quick navigation

Page What it contains
Project High-level overview, goals, and what the player experience looks like
Progress What’s implemented now (service modules + features) and what’s next
Devlog Timeline from Dec 28 → now, showing concrete progress
Release Roadmap Milestones: MVP → Vertical Slice → Polish → Release
Architecture How the modules fit together + data flow
Video YouTube walkthrough explaining roadmap + architecture
Personal Statement 500-word statement for the Stevens Summer Technology Program application